◆ Parallel Scoring Log inJoin

Scoring & data

Table Rounds ◆ Project Projectors Players Scoring & data The idea

Projections

Inspiration projected into a parallel match comes back as capability - it isn't a wager, and every projection returns something unless your player misses.

ProjectionCapability back
A team (up to 3 a round, one side per match)stake × (team's parallel points ÷ opponent's) ÷ 10  - scores below 1 count as 1
The round's top player (1 a round)stake ÷ 10 if they top the round (a tie counts), otherwise nothing

Placed at least 24 hours before kick-off (a player: before the round's first kick-off), and withdrawable until then. Settled 12 hours after the match once the shot detail is in; a postponed match is void and the inspiration comes back.

The scoring

EventPoints
Goal - foot / head / other body part / penalty4 / 5 / 3 / 3
Assist - foot / head / from a corner2 / 3 / 1
A corner that leads to a shot (not a goal)1
Hitting the woodwork1
Every full 10% more possession than the opponent1 (off - no API-Football key)
An opponent's own goal (scores like a goal; no assist)4
A goalkeeper's penalty save2
Yellow card / red card-1 / -2
Proposed (0 = off): penalty missed, clean sheet 0 / 0

A goal or assist whose detail isn't known yet scores 4 / 2 until the shot data arrives. Goals follow the official record (FPL): when the goal panel turns a deflection into an own goal, or back, the next sync moves the points and drops or restores the assist. A headed assist is judged from the last action before the shot, which the data doesn't always record.

The data

Season 2026-27: 91 matches played · shot detail for 0 · possession for 0. Last update 2026-11-07 09:41:36 UTC.

Results, cards and penalties come from the official Fantasy Premier League data; every shot - who, how, from where, and who set it up - from Understat; possession from API-Football. Updated each night and after each matchday.