Scoring & data
Projections
Inspiration projected into a parallel match comes back as capability - it isn't a wager, and every projection returns something unless your player misses.
| Projection | Capability back |
|---|---|
| A team (up to 3 a round, one side per match) | stake × (team's parallel points ÷ opponent's) ÷ 10 - scores below 1 count as 1 |
| The round's top player (1 a round) | stake ÷ 10 if they top the round (a tie counts), otherwise nothing |
Placed at least 24 hours before kick-off (a player: before the round's first kick-off), and withdrawable until then. Settled 12 hours after the match once the shot detail is in; a postponed match is void and the inspiration comes back.
The scoring
| Event | Points |
|---|---|
| Goal - foot / head / other body part / penalty | 4 / 5 / 3 / 3 |
| Assist - foot / head / from a corner | 2 / 3 / 1 |
| A corner that leads to a shot (not a goal) | 1 |
| Hitting the woodwork | 1 |
| Every full 10% more possession than the opponent | 1 (off - no API-Football key) |
| An opponent's own goal (scores like a goal; no assist) | 4 |
| A goalkeeper's penalty save | 2 |
| Yellow card / red card | -1 / -2 |
| Proposed (0 = off): penalty missed, clean sheet | 0 / 0 |
A goal or assist whose detail isn't known yet scores 4 / 2 until the shot data arrives. Goals follow the official record (FPL): when the goal panel turns a deflection into an own goal, or back, the next sync moves the points and drops or restores the assist. A headed assist is judged from the last action before the shot, which the data doesn't always record.
The data
Season 2026-27: 91 matches played · shot detail for 0 · possession for 0. Last update 2026-11-07 09:41:36 UTC.
Results, cards and penalties come from the official Fantasy Premier League data; every shot - who, how, from where, and who set it up - from Understat; possession from API-Football. Updated each night and after each matchday.